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Next Car Game [v 0.173433] (2013) PC »

: 2013: 2014?: , , / : Bugbear Entertainment: PC: 0.173433 / Early Access / Pre-Alpha: : ( ): (3DM SteamEmu): 2.24 GB

:> : Intel Core i5 / AMD Phenom II X4 > : 4 GB > : NVIDIA GeForce GTX 570 / AMD Radeon HD 7750 > : Windows XP / 7 / 8

:Next Car Game - FlatOut! NextGen-, , ! PC-. Linux, Mac , .

. :0.173433 7 (3 / 4 ) 3 , 23 .

changelog

Update #3 2014-04-17 - v0.173433

Tracks:

* New sandpit race track featuring both normal and reverse layouts, work-in-progress.* New mudpit derby stadium, work-in-progress.* New small derby stadium, work-in-progress.

Environment Art:

* Smoothed out track-sides and improved gravel race track readability.* New work-in-progress spectator models some previous ones remain.* New concrete barriers, used in various derby stadiums.

Weathers:

* Two new weathers: stormy evening and misty evening.* Weather can be now specified in the event setup.

Vehicles and Handling:

* New driver model, as of now simply static.* Improved suspension and tire physics.* More responsive handling with a game pad.* Improved player vs. AI collision physics.

Damage:

* Improved deformation physics so that visual car damage is more accurate.* Improved gameplay damage to prevent cars from getting too torn up and still going.* Fixed a case where cars would get damaged and eventually destroyed from rubbing against a static barrier.

Replay:

* New replay mode with slow motion and fast forward time controls (-16.0x 4.0x), a number of different cameras, target locking & switching, depth-of-field and field-of-view settings.

User Interface:

* Race timer now correctly displays hundredths as well instead of random numbers.* Game is no longer unpaused when exiting Steam overlay if the game was paused.

Input:

* Implemented multicontroller support (e.g. wheel and pedals in separate USB ports).* Sensitivity & deadzone adjustments now take effect without a restart.* Added saturation, sensitivity and dead zone settings for XInput controllers.* Game now defaults to DirectInput for wheels, hopefully making some wheels behave better.* The game now detects more than one XInput controllers that are connected simultaneously.* Force feedback is disabled for Microsoft Sidewinder FF wheel in an attempt to work around buggy driver causing lag.

Audio:

* Increased AI engine volume.* General improvements.

Update #2 2014-02-15 - v0.170343

Tracks:

* New Figure 8 derby race event.* All race tracks now have a reverse layout as well.* Lap and AI counts are now fully customizable for each event.* Tarmac track: start area rehauled, tarmac textures reworked, last sector redecorated.* Gravel track: textures reworked, track surface visuals updated.* New birch model for both tarmac and gravel track.* General polishing and bug fixing.

Weathers:

* Three new weathers: bright day, cold morning and warm sunset.* A random weather is selected to an event at startup.

Dynamic environment objects:

* Tire stacks now have more weight to them for added realism.* Reduced concrete barrier friction to prevent the car from spinning.

Vehicles & Upgrading:

* New car: American Sedan (no high detail dashboard yet).* Steering wheels now rotate in cockpit camera.* Texture/model improvements and bug fixes.* Increased European hatchback engine power.* Reworked European hatchback handling.* New engine backfire effect.* Improved differential simulation.* New gearbox, drivetrain, suspension and brake upgrade parts.* New paint jobs for cars to choose from.* Driving model improvements.

Driving assists:

* Assists now have three levels of strength: 'Off', 'Half' and 'Full', with 'Off' and 'Half' being the same as earlier 'Off' and 'On' and 'Full' offering an even more assisted driving experience.

Cameras:

* New screenshot camera mode with zoom factor and yaw, pitch and roll parameters, designed for taking screenshots with free camera and hidden HUD. In the screenshot mode, it's possible to rotate the camera as well as adjust the field-of-view, and by accessing Effect Mode, you can adjust the Depth-of-Field (DOF) parameters to your liking. There's no dedicated button for taking a screenshot yet, so you need to use an external application or PrintScreen button.* Brought back spherical camera from the technology demo, it's available only in camera mode at least for now.* Implemented another chase camera further back according to the feedback.* Tweaked European hatchback chase camera.

Damage:

* Fixed engine component damage calculation in HUD so that the engine icon will better represent the actual damage.* Removed red damage direction indicators from HUD based on a general request.* Fixed an issue with gameplay damage not being calculated correctly when near death.* Further balancing of gameplay damage and visual damage - a completely reworked system will be introduced in the future.

Garage:

* Reworked many textures.* Added some nice decorative elements.* Tweaked interior and yard decoration.* Tweaked lighting.

Gameplay:

* Derby AI: tactical reverse mode now considers engine location more efficiently.* Removed speed sensitive steering when using a steering wheel.* Implemented further balancing tweaks to AI profiles and handling.* Implemented start position randomization (for player as well).

User interface:

* Binding the Logitech G27 button 7 etc. will no longer result in exiting the settings menu.* Loading screen will now show a background based on the event you're playing instead of a generic one.* Game is now paused and input suspended while Steam overlay is active.

Input:

* DirectInput gamepads should now work and are also remappable.* Improved controller settings to reduce steering lag.

Render:

* Fixed a bug where VSync was not able to recover back to 60 fps when temporarily dipping to 30 fps.

Audio:

* Engine damage sound effect is now linked to actual engine damage instead of car health.

Update #1 2014-01-15 - v0.167993

* Implemented iterative engine component damage + related HUD visuals.* Fixed damage direction deduction so that damage is allocated correctly.* Fixed position counter so that the player cannot be further back than the last.* Changed the position counter to always show the number of cars that started.* Removed player kill areas from environments.* Reduced arm-co friction and wooden fence mass.* Implemented environment geometry fixes and polishing.* Implemented lighting tweaks, and added lens flares.* Implemented constant vertical FOV to support widescreen resolutions.* Fixed user interface bugs and added general polish.* Fixed a couple of minor audio issues.* Improved general build stability.

Sneak Peek 2.0 Trailer

Next Car Game: Sneak Peek Trailer

Behind the scenes of "Next Car Game": Car damage fun!

Bugbear Entertainment: Next Car Game

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rutor.net

Next Car Game [v 0.173433] (2013) PC by tg скачать торрент

 

 

Год выпуска полной игры: 2014?Жанр: Песочница, Симулятор мягких тел, АвтосимуляторРазработчик / Издательство: Bugbear EntertainmentПлатформа: PC

Версия: 0.173433 / Early Access / Pre-Alpha

Тип издания: ПираткаЯзык интерфейса: Английский (перевод не требуется)Таблэтка: Вшита (3DM SteamEmu)

Системные требования:> Процессор: Intel Core i5 / AMD Phenom II X4> Оперативная память: 4 GB> Видеокарта: NVIDIA GeForce GTX 570 / AMD Radeon HD 7750> Операционная система: Windows XP / 7 / 8

Описание:Next Car Game - новый гоночный симулятор от создателей легендарной серии FlatOut! Игра удивит вас современной NextGen-графикой, множеством проработанных до мелочей трасс и машин, а также великолепной физикой и улетным саундтреком! Игра создается с упором на PC-версию. Портированием игры на Linux, Mac и консоли текущего и следующего поколения если и займутся, то уже после релиза игры.

Доп. информация:В версии 0.173433 представлены 7 игровых площадок (3 арены / 4 трассы) и 3 игровых машины, где вы вместе с 23 машинами под управлением ИИ можете развлекаться как угодно.

changelogUpdate #3 2014-04-17 - v0.173433

Tracks:

* New sandpit race track featuring both normal and reverse layouts, work-in-progress.* New mudpit derby stadium, work-in-progress.* New small derby stadium, work-in-progress.

Environment Art:

* Smoothed out track-sides and improved gravel race track readability.* New work-in-progress spectator models – some previous ones remain.* New concrete barriers, used in various derby stadiums.

Weathers:

* Two new weathers: stormy evening and misty evening.* Weather can be now specified in the event setup.

Vehicles and Handling:

* New driver model, as of now simply static.* Improved suspension and tire physics.* More responsive handling with a game pad.* Improved player vs. AI collision physics.

Damage:

* Improved deformation physics so that visual car damage is more accurate.* Improved gameplay damage to prevent cars from getting too torn up and still going.* Fixed a case where cars would get damaged and eventually destroyed from rubbing against a static barrier.

Replay:

* New replay mode with slow motion and fast forward time controls (-16.0x … 4.0x), a number of different cameras, target locking & switching, depth-of-field and field-of-view settings.

User Interface:

* Race timer now correctly displays hundredths as well instead of random numbers.* Game is no longer unpaused when exiting Steam overlay if the game was paused.

Input:

* Implemented multicontroller support (e.g. wheel and pedals in separate USB ports).* Sensitivity & deadzone adjustments now take effect without a restart.* Added saturation, sensitivity and dead zone settings for XInput controllers.* Game now defaults to DirectInput for wheels, hopefully making some wheels behave better.* The game now detects more than one XInput controllers that are connected simultaneously.* Force feedback is disabled for Microsoft Sidewinder FF wheel in an attempt to work around buggy driver causing lag.

Audio:

* Increased AI engine volume.* General improvements.

Update #2 2014-02-15 - v0.170343

Tracks:

* New Figure 8 derby race event.* All race tracks now have a reverse layout as well.* Lap and AI counts are now fully customizable for each event.* Tarmac track: start area rehauled, tarmac textures reworked, last sector redecorated.* Gravel track: textures reworked, track surface visuals updated.* New birch model for both tarmac and gravel track.* General polishing and bug fixing.

Weathers:

* Three new weathers: bright day, cold morning and warm sunset.* A random weather is selected to an event at startup.

Dynamic environment objects:

* Tire stacks now have more weight to them for added realism.* Reduced concrete barrier friction to prevent the car from spinning.

Vehicles & Upgrading:

* New car: American Sedan (no high detail dashboard yet).* Steering wheels now rotate in cockpit camera.* Texture/model improvements and bug fixes.* Increased European hatchback engine power.* Reworked European hatchback handling.* New engine backfire effect.* Improved differential simulation.* New gearbox, drivetrain, suspension and brake upgrade parts.* New paint jobs for cars to choose from.* Driving model improvements.

Driving assists:

* Assists now have three levels of strength: 'Off', 'Half' and 'Full', with 'Off' and 'Half' being the same as earlier 'Off' and 'On' and 'Full' offering an even more assisted driving experience.

Cameras:

* New screenshot camera mode with zoom factor and yaw, pitch and roll parameters, designed for taking screenshots with free camera and hidden HUD. In the screenshot mode, it's possible to rotate the camera as well as adjust the field-of-view, and by accessing Effect Mode, you can adjust the Depth-of-Field (DOF) parameters to your liking. There's no dedicated button for taking a screenshot yet, so you need to use an external application or PrintScreen button.* Brought back spherical camera from the technology demo, it's available only in camera mode at least for now.* Implemented another chase camera further back according to the feedback.* Tweaked European hatchback chase camera.

Damage:

* Fixed engine component damage calculation in HUD so that the engine icon will better represent the actual damage.* Removed red damage direction indicators from HUD based on a general request.* Fixed an issue with gameplay damage not being calculated correctly when near death.* Further balancing of gameplay damage and visual damage - a completely reworked system will be introduced in the future.

Garage:

* Reworked many textures.* Added some nice decorative elements.* Tweaked interior and yard decoration.* Tweaked lighting.

Gameplay:

* Derby AI: tactical reverse mode now considers engine location more efficiently.* Removed speed sensitive steering when using a steering wheel.* Implemented further balancing tweaks to AI profiles and handling.* Implemented start position randomization (for player as well).

User interface:

* Binding the Logitech G27 button 7 etc. will no longer result in exiting the settings menu.* Loading screen will now show a background based on the event you're playing instead of a generic one.* Game is now paused and input suspended while Steam overlay is active.

Input:

* DirectInput gamepads should now work and are also remappable.* Improved controller settings to reduce steering lag.

Render:

* Fixed a bug where VSync was not able to recover back to 60 fps when temporarily dipping to 30 fps.

Audio:

* Engine damage sound effect is now linked to actual engine damage instead of car health.

Update #1 2014-01-15 - v0.167993

* Implemented iterative engine component damage + related HUD visuals.* Fixed damage direction deduction so that damage is allocated correctly.* Fixed position counter so that the player cannot be further back than the last.* Changed the position counter to always show the number of cars that started.* Removed player kill areas from environments.* Reduced arm-co friction and wooden fence mass.* Implemented environment geometry fixes and polishing.* Implemented lighting tweaks, and added lens flares.* Implemented constant vertical FOV to support widescreen resolutions.* Fixed user interface bugs and added general polish.* Fixed a couple of minor audio issues.* Improved general build stability.

Initial release # 2013-12-22 - v0.167610

 

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Next Car Game v2.0 game download free Demo

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Nächstes Auto Spiel v2.0 Spiel kostenlos herunterladen Demo

次の車のゲームV1.01ゲームは無料デモをダウンロード

Siguiente juego de coches juego v2.0 Demo gratis

Prossima Car gioco gioco v2.0 scaricare gratis Demo

Suivant Jeu de voiture v2.0 jeu télécharger la démo gratuite

Год выхода: 2013 

Жанр: Racing (Simulation) 

Разработчик: Bugbear Entertainment 

Издатель: Bugbear Entertainment 

Язык интерфейса: Английский 

Лекарство: Не требуется 

От разработчиков:

В первую очередь, мы строим игру гонки с игроками. Это все о материале, который действительно имеет значение: разнообразные трассы, крутые тачки, и определяющие раз-в-жизни моменты, которые могут быть достигнуты только с правдивой как в жизни симуляции физики.

Если вы знакомы с оригинальным опытом Flat-out, вы уже знаете, что мы стремимся по адресу: волнующий гоночный экшен со сложной физикой и модели повреждений, только на этот раз мы повысили ставку практически на всех фронтах. Эту игру, мы разрабатывали еще в начале 2000-х, но смогли представить на сегодняшний день технологии и игровых стандартов.

О, и у нас есть полномасштабный, прямой до дерби снос, тоже, чтобы у вас был полный гоночный контакт.

ПРЕДУПРЕЖДЕНИЕ: НЕОКОНЧЕННАЯ ПРОГРАММНОЕ ОБЕСПЕЧЕНИЕ ! Вы понимаете, что установка и использование этой демо вы используете программное обеспечение незавершенной . Незавершенные программное обеспечение , скорее всего, имеют дефекты и проблемы. Эти дефекты могут вызвать проблемы с компьютером , что может привести к повреждению и потере данных. Людоед не несет ответственности за любой такой ущерб , прямой или иначе . Вам рекомендуется создать резервную копию всех данных перед установкой или использованием этой демонстрации .

Обратите внимание, что это демо не представляет игровой процесс и качество финальной версии игры. Мы все еще собираемся улучшить наши технологии на многих фронтах, таких как повреждение автомобиля и регулировать, и наша первые клиенты получат доступ шанс испытать улучшений первых рук во время ранней фазы доступа !

ВАЖНО!!! Дорогие друзья, мы понимаем что не у всех у вас есть вазможность купить Next Car Game на официальном сайте симулятора, поэтому для тех у кого из за каких либо сложностей нет такой вазможности, мы предостовляем вам симулятор Next Car Game и все свежие обновления, а также модификации к ниму бесплатно. Но если у вас есть вазможность купить игру и тем самым помочь разработчикам игры в улучшении ее и развитие, сделайте это пожалусто!!! Официальный сайт игры: http://nextcargame.com/ IMPORTANT! Dear friends, we understand that not everyone can buy Next Car Game on the official website of the simulator, so for those who due to any difficulties do not have money to buy the game, We offer the simulator you Next Car Game and all the new updates and modifications to the him free. But if you can buy the game and thus help game developers to improve it and develop, do it please!! Official website: http://nextcargame.com/

Системные требования: 

МИНИМАЛЬНЫЕ СИСТЕМНЫЕ ТРЕБОВАНИЯ: 

√ Операционная система: Windows XP / Vista / 7 

√ Процессор: Intel Core 2 Duo - 1,8 GHz / AMD Athlon 64 X2 - 2,2 GHz 

√ Оперативная память: 1 GB 

√ Видеокарта: 256 MB (GeForce 8800 / Radeon HD 3850) 

√ Звуковая карта: совместимая с DirectX9.0c 

√ Дополнительно: клавиатура и мышь 

√ Свободное место на жёстком диске: 400 MB 

Управление:

W,A,S,D Управление автомобилем

SPACE Ручной тормоз

C Сменить камеру

R Востановить автомобиль

E Ремонт всего

F Пауза игры

F1 Справка

ESC Открытие меню

NUMPAD                         Управления камерой ( только сферические )

                                 (Более подробное FAQ смотрите на форуме www.modsgaming.ru)

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modsgaming.ru

Wreckfest (2016/PC/Английский), Alpha скачать торрент игру бесплатно без регистрации

Hotfix 2015-11-20 20 ноября - jannesBB General: • Game should no longer crash while chatting in spectate mode. • Reduced and unified vehicle part wear rates across the board. • European 1 is now less prone to rolling over. • Added proper material to Mixed 1 arm-cos. • Fixed various graphical glitches on Tarmac 2. • Resurrected backfire effect (American 2 pending).

IMPORTANT NOTE: To prevent glitches and ensure full compatibility all user save data and settings was reset. For compensation everyone now gets 5000 credits when starting the career.

Update 2015-11-19 20 ноября - jannesBB General: • Physics improvements, more realistic geometry dynamics. • Implemented joint-based steering rack implementation. • Improved visual damage accuracy and realism, cars now deform more like they're made of sheet metal instead of paper or plastic. • Implemented ambient occlusion maps for vehicles. • Resurrected ambient shadow for vehicles, now affected by visual damage. • Resurrected low frequency ambient occlusion for scenes. • Running Steam client is no longer needed for dedicated servers. • Again reduced dedicated server CPU load on empty servers. • Improved tire adhesion audio, now reacts to different tyre conditions. • Implemented basic anti-hacking measures: The game now detects in case there are modified or additional files in sensitive data folders, excluding art. In case modded content is is detected leaderboards are disabled. Multiplayer requires that the server and clients have the same modified files. IMPORTANT NOTE: If you're persistently receiving an error message about data mismatch and can't pinpoint the culprit, please delete the whole 'data' folder and verify data integrity via Steam. Gameplay: • Added a new game mode: Sprint Cup, consisting of 3 heats of 2 lap races. • Added basic part durability mechanic: parts now wear with use, lowering performance. • AI opponents are now picked based on player's car class. • Added a set of new AI opponents with different cars. • Enabled ABS & TCS helpers in multiplayer. • Fixed team race lap position points awarding. • Improve lost tire and damage tracking in replay. • Improved gamepad controls. Upgrading: • Implemented a new (placeholder) upgrading menu. • Added a whole host of new vehicle parts. • Implemented a placeholder marketplace. User Interface: • Improved chat functionality. • Added an alert when a multiplayer event is about to start. • Implemented more accurate option sliders when using a controller. Tracks: • Added a new race track: Mixed 1. • Added a new race track: Tarmac 2. • Added a new derby track: Lawn Mower Derby. • Improved replay cameras on all tracks. • Improved AI behaviour on all tracks. • Added sunset weather. Vehicles: • Added a new vehicle: Lawn Mower with rag doll driver. • Updated tyre model. • Improved vehicle setups.

Hotfix 2015-07-01 1 июля - jannesBB First hotfix for yesterday's major update is out, addressing some of the more critical issues.

Please find the changelog here: • Fixed a bug with prediction causing massive lag with remote cars in multiplayer. • Fixed cars not being located to their start grid positions in multiplayer. • Fixed cars sometimes flying to space and through ground. • Fixed rendering being shattered after alt+tab in DX9. • Fixed leaderboards crashing beyond 50 entries. • Fixed menus receiving mouse input with Steam overlay active. • Fixed slow spherical camera rotation with mouse when a wheel is active. • Set wheel default speed sensitivity to zero. • Added camera shake intensity slider.

Update 2015-06-30 30 июня - jannesBB As you have probably noticed, the latest update for Wreckfest was rolled out earlier today. The update marks a major milestone for the game since it's the first time that you will be able to experience our improved physics model as well as the new physically-based renderer. Some of you will be happy about the changes we've made, some unhappy, but please be aware that you should not expect a finalized product: there's still a lot of work ahead of us and this update is only a foundation on which the game will be build. Because of this, we'd very much like to hear what you like and especially what you don't. By giving us feedback, you can help us tune the direction of the game and strike a perfect balance.

We're aware of the technical issues that many of you are currently experiencing, and we're doing our best to sort everything out as soon as we can. We very much appreciate all the bug reports we've received so far, so please do keep the coming! When reporting issues, please remember to give us as much information about it (for example, reproduction steps) as well as your system specifications. One of the more critical ones we're aware of is the issue with the experimental x64 build crashing on some systems, and we're investigating the issue to have it fixed swiftly; in the meantime please use the 32-bit build.

Thanks for your patience and support!

Please find here the full changelog: General: • Added a 64bit executable. • Fixed out of memory errors with high texture quality (on systems with enough memory).

Physics: • Implemented multi-body suspension physics. • Implemented physically based tire model. • Implemented proper clutch (no manual yet). • Improved visual damage accuracy from collisions. • Transferred physical vehicle parameters to a new data system for future modding support. • Improved accuracy of car-vs-car collisions. • Fixed car part simulation. • Fixed car-vs-environment visual damage. • Implemented surface bump for surfaces.

Renderer: • Implemented physically based renderer (PBR) enabling higher quality materials and lighting. • Implemented initial version of the DX11 renderer (pending optimization). • Implemented hardware multisample antialiasing (MSAA) up to 16x (resolution dependant). • Implemented foliage transparency antialiasing (alpha to coverage).

Controls: • Controllers are now re-detected upon entering options. • Steering sensitivity slider range is now consistent with brake/accelerator sensitivity sliders. • Fixed crash when controller name contained non-ascii characters (like ©). • Fixed keyboard key unmapping.

Gameplay: • Added new game mode: Team Race (2-4 teams). • Added new game mode: Elimination Race (2-4 teams). • Car is now slowed down and a HUD indicator shown when driving the wrong way / missing a checkpoint. • Implement race statistics collecting (per car stats accessible from car selector, per track stats from event selection). • Replay now tracks whether tires are lost or still attached. • Fixed an issue in which damage would occasionally carry over to single player after exiting a multiplayer game. • Increased maximum number of laps to 60 (replay may be cut short though). • Implemented more accurate lap time measurement. • Added Steam leaderboards.

AI: • Improved throttle and brake management. • Improved avoidance of other cars. • Improved starting grid behaviour. • AI now drives better on angled surface.

Cameras: • Implemented camera shake effect for collisions. • Cinematic camera can move along a predefined path (not used yet). • Improved replay camera positions on all tracks.

Cars: • New car: American Muscle 3. • New car: European Coupe 2. • Added more alternative skins.

Upgrading: • Car upgrade selections are now saved. • Added engine subcomponent upgrades (light on choice for now).

Tracks: • Added new oval track. • Added overhauled Sandpit track. • Improved AI splines. • Added pit areas (for future use).

User Interface: • Redline and max RPM in tachometer are now dynamic based on the engine. • Disabled shoddy looking RPM meter needle smoothing. • Split time to player in front of the player is now shown at certain split points during races. • Concise race standings are now shown in HUD during races. • Race winner is now shown in HUD. • In-race results overlay now always shows the top positions in addition to the player's. • In-race results overlay is now accessible in photo/replay/spectate modes. • Fixed various problems with in-game HUD in replay. • Added an option to hide HUD during races. • Player name overlay can be now hidden directly from replay UI. • Added photo mode hotkeys to cycle between car targets. • Graphics options are now adjustable from in-game settings menu. • Improved launcher layout for 720p screens. • Launcher is now not shown if settings loading succeeds. • Fixed a bug affecting primary graphics adapter detection. • Implemented scalable distance field fonts for use with new future UI. • Implemented borderless window mode for native full-screen resolution window. • Window should now remain mostly responsive during loading screens. • Kicking/banning is now possible with right-click context menu in lobby and in-race results overlay. • Input fields now support cursor movement for editing.

Multiplayer: • Implemented an option to change the track and event settings in lobby. • Added an option to change the car and upgrades in lobby. • Added an option to spectate a race in progress from lobby. • Implemented full photo mode instead of just track side camera in post-race spectator mode. • Host can now add AI bots. • Added server filtering options. • Remaining laps or time left is now shown in server browser when a race is in progress. • Implemented chat in respawn screen, spectator mode as well as during and after race (Enter to activate). • Added an option to game settings to disable in-race chat. • A speech bubble icon in now shown in lobby next to players that are currently typing a message. • Added an option for a player to change their team (max 12 players per team). • Added a host option to limit car class. • Added a host option to force same car model as host. • Added a host option to disable car resets. • Added a host option to set a custom server name. • Added a host option to set a welcome message (displayed when a client joins). • Implemented a vote kick/ban system. • Added an option to promote other players to moderators (can kick and ban) and admins (can adjust event/rules). • Third ban to same player results in the ban being automatic in subsequent games on the same host. • Players can retire from race in the pause menu (useful e.g. when hopelessly in a ditch on a no-reset server). • Lost tires are now synced from server. • Fixed wrong gear on clients after car reset or new race. • Fixed bugs in results calculation. • Improved client-side prediction. • Various server side fixes.

Dedicated Server: • Implemented first version of dedicated server (the server runs without a Steam account and uses considerably less RAM and CPU than the full game). • Implemented command line configuration. • Implemented remote configuration through game client.

Effects: • Improved particle performance.

Sounds: • Improved audio positioning. • Added a beep to lobby race countdown. • Fixed curb sounds.

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